![]() ![]() ![]() Let him take the lead so he absorbs most of the damage. If not, look at who Farin is attacking and try to help him out. If you're playing as Farin, attack the nearest one and work your way in. It's probably best not to just roll into the orcish mage's shield and attack because you'll immediately be swarmed by the others. None of this wave will have any archers, so use any normal tactics to eliminate them. Kill them, and more orcs will arrive, including an orcish mage. Once he's down, you'll encounter a couple waves of weak goblins. He'll charge you occasionally, so as always, you'll need to be ready to roll at a moment's notice. Try to ignore the big one at first (your party tends to keep him busy anyway) to clear out his friends, then set up an attack the big one from range. Try to clear out the other orcs first though, because just sitting back and hitting him from range will cause the others to swarm you and strike you down. You've got a very large orc here with a very large sword, and engaging him in melee is suicide. Next you'll encounter a small campsite of orcs, which will present your first real challenge. Once the cave is properly looted, exit, then turn left to continue. You'll be able to gather some (but not all, yet) ingredients to the Miruvor side quest, as well as a chest of stuff. Kill them all, but be sure to explore the cave. A couple crossbow orcs will be deeper into the cave, and it's best to close the distance on them by just continually doing rolls until you're within melee distance. It won't be long before you take your third ambush, as some weak orcs will come from a cave to your left. Once they're dead, head back to the main path and continue on. Once you've got it, you'll be jumped by a pathetic force of a half-dozen goblins, and at this point, you'd probably have to try in order to die. The path leads to a dead end, but you can pick up chest with some goodies there. You saw some orcs jump this gap for the first ambush, and if you run at the gap, you will automatically jump it as well. After you get clear of the ambush, go up this hill, and you can follow the path around to a small gap in the rocks. You'll have a second ambush shortly after the first, and two orcs wielding crossbows will come off a little hill on the right. ![]() Follow that up with attacks, and you should be able to take them down. They will usually stagger themselves when they strike you if you're blocking, or you can at least do your block attack to stagger them just a hair. If you see one approach, immediately throw up a block. The ones you really have to watch out for are the dual-wielding orcs with no helmets, because these guys hit hard and are not staggered easily by your attacks. It's a nice change of pace from the crazy and dark undead, but these guys aren't the same orcs you dealt with back in Fornost. Follow the bridge on which Arwen stands, and you'll see the glowing symbol that leads you to the next area.ĭespite the party's insistence that everything has been peaceful so far, you'll almost immediately encounter orcs. Unless you want to speak with the other visitors of Rivendell to get more backstory and information, you're free and ready to move on. You can get some story and, if you've already spoken to Bilbo, you can clear The Poet and pick up Miruvor as well.Īt that point, you've done everything you need to do. ![]() Pass around Legolas's gazebo, and you'll be able to talk to Arwen. After that, you can speak to Legolas nearby, though like the rest of the Fellowship, he's basically there only to provide some story. Be sure to massage the conversation so you get both Work of Westernesse and Elf-stones resolved and started, respectively. If you decline but change your mind, just speak to Angmir again to have him reforge it.Īngmir can also give you a side quest called Elf-stones, which will help you pick up some items for your slotted weapons and armor. You need to speak to Angmir here either way to trigger the dialogue, but you're given the choice whether to cash it in now or wait. If you wait a bit longer, you can give it to a Dwarven blacksmith instead, and the weapons will have bonuses to strength or straight damage, making it more suitable for Farin. For example, if you give it to Angmir, he'll forge it into either a sword or a staff (your choice), both of which will have benefits to your mana, making it more suitable for Andriel. It won't be class-dependent, but it will have properties lending itself to a certain class. The general idea is that the item you found in the Barrow of Amon Gorthad can be reforged into a powerful weapon. Work of Westernesse is unique in that you can cash it in by speaking to several people. Speak to Angmir, and you can cash in your side quest Work of Westernesse. Meanwhile, the blacksmith is run by a guy named Angmir, who is located on the opposite side of the area as Frodo, Bilbo, and Elaure. ![]()
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